Collaborative Body Control Experiments

sharedbodies.jpg

Experiments

I’m investigating collaboration, exploring how systems can be controlled by two or more humans at the same time.

I’ve been using the Kinect a lot recently, so I’ve continued there, as I’m also interested in using the body to control a system in unusual but intuitive ways. I’ve created a series of tests of collaborative control using the Kinect to track two people’s skeleton at once and combine the inputs in various ways.

Reflections on these experiments

Shared body & Shared weird body

It’s fun to see a body on screen which is clearly responding to your own movements, but is also affected by someone else, with equal weight. I wonder how this shared ownership of the body would affect the participants’ feelings in various scenarios; for example, seeing the body come under some harm, or experience something positive.

Connected body

We found ourselves working together to turn the shape into something recognisable (a crown, a cat, a circle). However, it did feel very clear which points each person was controlling – perhaps this isn’t the truly equally weighted collaborative control I’m seeking.

Game

The players movements are combined into one ball, which moves freely around the screen. One player tries to grab the red targets, and the other the blue. Fun to play (until I pulled a muscle) but I did feel like I didn’t want to completely block my opponent from grabbing their targets, because that leads to an impasse. We found ourselves letting each other win. I wonder if this has anything to do with the shared presence in the player. I think a competitive scenario is less relevant to my goals.

Pendulums

The angle of one person’s right arm controls the inner pendulum and the other person controls the outer pendulum. This is the most unusual method of collaborative control – it isn’t just averaging values, but combining inputs. While it’s clear who is controlling what (as in the connected body), the outer pendulum is affected by the inner pendulum’s movement, so the control feels more connected. The design is simple and the range of movement is limited but it’s an interesting route to explore.

Connection

I’m keen to explore what the effects are of creating the subconscious consensus that Carpenter talks about. Is it possible to create a feeling of connection between people as they collaborate and operate as one amoebic entity in this way?

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THE TIGER

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subconscious consensus: Playing Games with Collaborative control